Aphone CBO asserts that the success of Web3 games depends on prioritizing quality over technological hype

William Paul Peckham, the chief business officer at APhone, recently had an exclusive interview with crypto.news to discuss the intersection of Web3 and the mobile gaming industry. Peckham highlighted the booming mobile gaming market, which currently commands half of the global gaming industry and is valued at $98.74 billion. He emphasized that the appeal of mobile gaming lies in its accessibility and convenience, making it a dominant force in the entertainment business.

However, Peckham noted that innovation never stops, and Web3 has emerged as a game-changing concept that promises decentralization, security, and true ownership of digital assets. This revolution aims to empower players by giving them control over their in-game assets and creating new economic opportunities. Despite its potential, Web3 faces barriers such as restrictive app store policies and hardware limitations that hinder its entry into the mobile gaming sector.

Peckham identified hardware as the main barrier for new users in Web3 gaming. While AAA Web3 games require high GPU specifications, there is a misconception that playing these games requires the latest iPhone or Samsung device. To address this, APhone allows anyone to run Web3 games on even the most basic old smartphone for just $33 a year, significantly lowering the barriers to entry.

Peckham also discussed the challenges faced by mobile game developers when integrating blockchain technology. Immersive graphics and gameplay experiences are appealing to players but can limit the available market due to hardware constraints, especially in developing nations. To overcome this, developers should leverage decentralized cloud solutions to handle CPU and graphics requirements, ensuring that players can access games regardless of their hardware device.

When it comes to ensuring accessibility and user-friendliness in Web3 gaming, Peckham emphasized that developers should prioritize the quality of the game itself and make Web3 elements secondary. Players choose games based on graphics, interesting premises, well-designed lore, and engaging gameplay, rather than NFTs or wallet design. Web3 games should also be easy to understand and set up to avoid alienating less technical players.

Regarding revenue models, Peckham highlighted the importance of incentives in Web3 gaming. Unlike traditional mobile gaming that relies on payments from users, Web3 gaming can attract users and earn their loyalty through intelligent incentive systems. To tap into a new wave of gamers, mobile games need to incentivize users rather than exploit them financially. However, the success of this approach also depends on overcoming the challenges posed by Apple and Google app stores, which are not very friendly toward Web3 technologies.

Peckham discussed how Web3 technologies can enhance security and trust in mobile gaming through blockchain technology. Gatekeeping and censorship are significant obstacles to innovation, which is why APhone was created to give users the power to choose. Web3 mobile games empower users by allowing them to play games regardless of their origin or ability to earn tokens. The transparency of interactions between players and the immutable nature of digital asset ownership are also crucial for players. Storing assets on the blockchain ensures that even if something goes wrong with the game, players still have ownership and control over their assets.

In navigating these challenges, APhone aims to provide developers with more incentives to deploy apps and give users sovereignty over their data and access to Web3 technology. APhone’s Web3 virtual cloud smartphone app allows gamers to access Web3 games using their existing smartphones without needing to buy new devices. By leveraging the cloud, users can overcome hardware limitations based on their smartphone’s capabilities.

Looking ahead, Peckham predicts significant integration of Web3 technologies into mainstream mobile gaming over the next five years. As the mobile gaming market continues to grow, Web3 is expected to capture a large percentage of the market. However, to succeed in this space, it will be essential to utilize existing hardware instead of requiring users to purchase new devices.

In conclusion, the interview with William Paul Peckham sheds light on the intersection of Web3 and the mobile gaming industry. It highlights the challenges and opportunities presented by Web3 technologies and offers insights into how these technologies can shape the future of mobile gaming.

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